Portrait of Heydar Rzayev
Full Stack Engineer @ SOFTGAMES

Heydar
Rzayev.

Frontend-focused engineer building data-heavy interfaces in React & TypeScript — from admin panels used by 30+ people daily to 3D viewers at 60 fps.

TypeScript✦JavaScript (ES2022+)✦Python✦HTML5✦CSS3 / SCSS✦React✦Angular (Signals, RxJS)✦Vue.js✦Three.js✦Ant Design✦Webpack✦Node.js✦REST APIs✦Typed API layers✦Firebase✦Firestore✦Cloud Functions✦MongoDB✦TypeScript✦JavaScript (ES2022+)✦Python✦HTML5✦CSS3 / SCSS✦React✦Angular (Signals, RxJS)✦Vue.js✦Three.js✦Ant Design✦Webpack✦Node.js✦REST APIs✦Typed API layers✦Firebase✦Firestore✦Cloud Functions✦MongoDB✦

Product thinking, engineering rigor.

Frontend-focused software engineer with 3 years of TypeScript engineering across React, Angular, and Vue.js, preceded by 1.5 years as a Product Owner. I build data-heavy interfaces for people outside engineering: React admin panels used daily by 30+ product, live-ops, and support staff, and Three.js 3D viewers rendering 500K+ elements at 60 fps. I structure frontends around typed data layers and reusable shared libraries, test them end-to-end with Playwright, and use Claude Code in my everyday workflow, a practice I rolled out to my whole engineering team.

B.Sc. Communication and Information Engineering

Rhein-Waal University of Applied Sciences

2017 — 2021

Thesis — Development of a 3D Robotic Arm for Educational Purposes

Languages — English (Fluent) · German (B1)

600M+

rows / day behind a real-time metrics dashboard

500K+

BIM elements rendered at a stable 60 fps

20+

game titles running on my shared Firebase libraries

~15%

IAP conversion lift from Guest Purchase

Where I've been shipping.

  1. Dec 2024 — Present

    SOFTGAMES

    Full Stack Software Engineer

    Berlin, Germany (Remote)

    Platform, payment, and tooling systems for HTML5 games with millions of monthly players.

    • Delivered admin panels in React, TypeScript, and Ant Design used daily by 30+ product, live-ops, and support staff to manage players, offers, and game configuration without code deploys.
    • Built a real-time metrics dashboard processing 600M+ database rows per day, designing the data model, indexing, and query architecture behind it.
    • Introduced and drove team-wide adoption of an AI-assisted engineering workflow built on Claude Code: designed it, presented it on-site, and wrote the repository-level standards that let AI agents work reliably in existing codebases.
    • Developed internal Firebase / Firestore wrapper libraries adopted across 20+ game titles, cutting per-game integration from ~3 days to under half a day.
    • Shipped the Guest Purchase flow, removing account creation from checkout and lifting IAP conversion ~15%.
    • Identified and mitigated a critical vulnerability in the Xsolla payment integration, then refactored it into a reusable pattern now standard across upcoming titles.
    • Built a Yeoman-based scaffolding CLI generating production-ready projects with CI/CD, linting, and SDK wiring, cutting setup from ~2 days to under 15 minutes.
    • TypeScript
    • React
    • Ant Design
    • Node.js
    • Firebase
    • Firestore
    • Cloud Functions
    • AWS
    • Docker
    • GitLab CI/CD
    • Claude Code
  2. Dec 2023 — Nov 2024

    Specter Automation

    Frontend Developer

    Germany

    Building Information Modeling (BIM) platform for planning and automating construction projects.

    • Built interactive 3D BIM model viewers with Three.js and Angular 17, rendering models with 500K+ elements at a stable 60 fps through geometry instancing, frustum culling, and lazy loading.
    • Migrated component state to Angular Signals and computed properties, cutting change-detection cycles ~40% on large models.
    • Designed the RxJS data layer for the Python / MongoDB backend, handling async streams, request cancellation, and retries for 15+ REST endpoints.
    • Introduced Playwright end-to-end tests covering ~80% of critical user journeys and wired them into CI, reducing regressions reaching production by ~50%.
    • Angular 15–17
    • TypeScript
    • RxJS
    • Three.js
    • Python
    • MongoDB
    • Playwright
    • Webpack
  3. Apr 2022 — Nov 2023

    Saloodo! GmbH

    Product Owner

    Bonn, Germany

    Digital freight marketplace (DHL Group) connecting shippers and carriers across Europe and the Middle East.

    • Owned the product backlog for a squad of 8 engineers, running sprint ceremonies and raising sprint predictability to ~90%.
    • Translated business requirements into user stories with clear acceptance criteria in JIRA and Confluence, cutting mid-sprint scope changes and rework.
    • Worked hands-on with QA on debugging and triaging defects, reducing average bug turnaround time by ~30%.
    • Wrote Jest unit tests for frontend features alongside the engineering team, laying the groundwork for my move into engineering.
    • JIRA
    • Confluence
    • Jest
    • GitLab
    • Figma
    • Aha!

Impact, measured.

SOFTGAMES · Data

Real-time metrics dashboard

Designed the data model, indexing, and query architecture behind a live dashboard the business watches every day.

600M+

rows processed per day

  • Data modeling
  • Indexing
  • Dashboards

Specter · 3D

BIM model viewer

Three.js viewer with geometry instancing, frustum culling, and lazy loading for construction-scale models.

500K+

elements at 60 fps

  • Three.js
  • Angular 17
  • Signals

SOFTGAMES · Payments

Guest Purchase

Removed account creation from checkout entirely.

~15%

IAP conversion lift

  • Xsolla
  • Checkout

SOFTGAMES · Platform

Shared Firebase libraries

Auth, persistence, and remote config behind one interface. Integration from ~3 days to half a day.

20+

game titles

  • Firebase
  • Firestore
  • TypeScript

SOFTGAMES · Tooling

Scaffolding CLI

Yeoman generator producing projects with CI/CD, linting, and SDK wiring out of the box.

15 min

down from ~2 days

  • Yeoman
  • Node.js
  • CI/CD

SOFTGAMES · Internal tools

Admin panels

React + Ant Design tools for players, offers, and game config — no code deploys needed.

30+

daily non-engineering users

  • React
  • Ant Design

SOFTGAMES · Engineering culture

AI-assisted engineering workflow

Designed the workflow, presented it on-site to the engineering team, and wrote the repository-level standards that let AI agents work reliably in existing codebases.

Team-wide

Claude Code adoption

  • Claude Code
  • Standards
  • Enablement

The stack I reach for.

01Languages

  • TypeScript
  • JavaScript (ES2022+)
  • Python
  • HTML5
  • CSS3 / SCSS

02Frontend

  • React
  • Angular (Signals, RxJS)
  • Vue.js
  • Three.js
  • Ant Design
  • Webpack

03Backend & Data

  • Node.js
  • REST APIs
  • Typed API layers
  • Firebase
  • Firestore
  • Cloud Functions
  • MongoDB

04Cloud & Infra

  • GCP
  • AWS Lambda
  • S3
  • CloudFront
  • DocumentDB
  • Route 53
  • Docker
  • GitLab CI/CD
  • Git

05Practice

  • Data-heavy tables & dashboards
  • Jest
  • Playwright
  • Claude Code
  • Xsolla payments
  • Agile / Scrum

Let's build something people enjoy using.

Open to conversations about frontend roles, data-heavy product UIs, and AI-assisted engineering. The fastest way to reach me is email.